Kids Save Lives by Learning through a Serious Game

Author:

Mendoza López Miriam1,Alcaraz Artero Petronila Mireia23,Truque Díaz Carlos4,Pardo Ríos Manuel234ORCID,Hernández Morante Juan José5ORCID,Melendreras Ruiz Rafael1ORCID

Affiliation:

1. Advanced Telecommunications Research Group (GRITA), UCAM Universidad Católica de Murcia, 30107 Murcia, Spain

2. New Technologies in Health Research Group (NT4H), UCAM Universidad Católica de Murcia, 30107 Murcia, Spain

3. Emergency Medical Services 061, Region de Murcia, 30001 Murcia, Spain

4. Facultad de Fisioterapia, Podologia y Terapia Ocupacional, UCAM Universidad Católica San Antonio de Murcia, 30107 Murcia, Spain

5. Eating Disorders Research Unit (UITA), UCAM Universidad Católica de Murcia, 30107 Murcia, Spain

Abstract

This study focuses on the development and assessment of a serious game for health (SGH) aimed at educating children about cardiopulmonary resuscitation (CPR). A video game was created using the Berkeley Snap platform, which uses block programming. Eye-tracking technology was utilized to validate the graphic design. To assess the tool’s effectiveness, a pre-post analytical study was conducted with primary education children to measure the knowledge acquired. The study involved 52 participants with a mean age of 9 years. The results from a custom questionnaire used to measure their theoretical CPR knowledge showed significant improvements in CPR knowledge after the use of the videogame, and their emotional responses improved as well. The assessment of the knowledge acquired through the video game obtained an average score of 5.25 out of 6. Ten video segments consisting of 500 frames each (20 s of video per segment) were analyzed. Within these segments, specific areas that captured the most relevant interaction elements were selected to measure the child’s attention during game play. The average number of gaze fixations, indicating the points in which the child’s attention was placed within the area of interest, was 361.5 out of 500. In conclusion, the utilization of SGH may be an effective method for educating kids about CPR, to provide them with fundamental knowledge relevant to their age group.

Publisher

MDPI AG

Subject

Computer Networks and Communications,Computer Science Applications,Human-Computer Interaction,Neuroscience (miscellaneous)

Reference27 articles.

1. European Resuscitation Council Guidelines for Resuscitation 2010 Section 2. Adult basic life support and use of automated external defibrillators;Koster;Resuscitation,2010

2. Programa de Reanimación Cardiopulmonar Orientado a Centros de Enseñanza Secundaria (PROCES): Conclusiones tras 5 años de experiencia;Escalada;Emerg. Rev. Soc. Española Med. Urgenc. Emerg.,2008

3. Urgencias y emergencias: Al servicio del ciudadano;Sesma;An. Sist. Sanit. Navar.,2010

4. (2023, September 07). SAMUR—Protección Civil—Formación a la ciudadanía: Alertante y Primer Respondiente—Ayuntamiento de Madrid [Internet]. Available online: https://www.madrid.es/portales/munimadrid/es/Samur/SAMUR-Proteccion-Civil/?vgnextfmt=default&vgnextoid=c88fcdb1bfffa010VgnVCM100000d90ca8c0RCRD&vgnextchannel=84516c77e7d2f010VgnVCM1000000b205a0aRCRD&idCapitulo=10276015.

5. Revisión de las iniciativas llevadas a cabo en España para implementar la enseñanza de la reanimación cardiopulmonar básica en las escuelas;Escalada;An. Sist. Sanit. Navar.,2012

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3