Augmenting Creative Realities: The Second Life Performance Project

Author:

Farley Kathryn1,Nitsche Michael1,Bolter Jay1,MacIntyre Blair1

Affiliation:

1. School of Literature, Communication and Culture, Georgia Institute of Technology, 686 Cherry Street, Atlanta, GA 30332-0165., , , .

Abstract

This article discusses the development of a new interface that allows for the creation of mixed-reality performances. It details the features of the new technology, charts the ways in which the interface has been used in rehearsal sessions and describes how the technology functions as an innovative tool for creative expression.

Publisher

MIT Press - Journals

Subject

Computer Science Applications,Music,Engineering (miscellaneous),Visual Arts and Performing Arts

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Gaming as Everything;Nordic Theatre Studies;2020-05-31

2. The body of the gamer: game art and gestural excess;Digital Creativity;2013-06

3. The Art and Flux of Telepathy 2.0 in Second Life;Advances in Social Networking and Online Communities

4. Blended Reality Performance;Advances in Social Networking and Online Communities

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