The Effect that the Visual and Haptic Problems Associated with Touching a Projection Augmented Model Have on Object-Presence

Author:

Bennett Emily1,Stevens Brett2

Affiliation:

1. Department of Information Systems and Computer Applications, School of Computing University of Portsmouth, Portsmouth PO1 3HE Hampshire UK.

2. Department of Creative Technology, University of Portsmouth, Portsmouth PO1 3HE Hampshire UK.

Abstract

A projection augmented model (PA model) is a type of haptic augmented reality display. It consists of a real physical model, onto which a computer image is projected to create a realistic looking object. Thus, a PA model creates the illusion of actually being the object that it represents, as opposed to a white model and a projected image. Users can physically touch the surface of a PA model with their bare hands, which has experiential value for the types of applications for which they are being developed. However, the majority of PA models do not provide haptic feedback for material properties such as texture, and hence feel incorrect when they are touched. In addition, most PA models are front-projected which means the projected image appears on the back of the user's hand, and their hand casts a shadow on the display. Previous research has found that touching this type of PA model reduces a user's sense of object presence. The empirical study reported in this paper investigated which of the problems had a greater effect on object presence. It was found that object presence was significantly higher when correct haptic feedback for material properties was provided; however eliminating the visual projection problems rarely affected object presence. These results have implications for the direction in which PA model technology should be developed. They also have implications for theory on how the haptic and visual senses contribute to a person's sense of object presence, and indeed presence.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. To See or Not to See;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2021-03-19

2. Haptic Augmented Reality: Taxonomy and an Example of Stiffness Modulation;Presence: Teleoperators and Virtual Environments;2009-10-01

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