Putting the Virtual into Reality: Assessing Object-Presence with Projection-Augmented Models

Author:

Stevens Brett1,Jerrams-Smith Jennifer2,Heathcote David3,Callear David2

Affiliation:

1. Department of Information Systems, University of Portsmouth, Burnaby Terrace, 1-8 Burnaby Road, Portsmouth, Hampshire, UK PO1 3AE, ,

2. Department of Information Systems, University of Portsmouth,

3. School of Design, Engineering & Computing, Bournemouth University, Bournemouth, Dorset, UK BH12 5BB,

Abstract

A projection-augmented model is a type of nonimmersive, coincident haptic and visual display that uses a physical model as a three-dimensional screen for projected visual information. Supporting all physiological depth cues and two sensory modalities should create a strong sense of the object's existence. However, conventional measures of presence have been defined only for displays that surround and isolate a user from the real world. The idea of object-presence is thus suggested to measure “the subjective experience that a particular object exists in a user's environment, even when that object does not” (Stevens & Jerrams-Smith, 2000). A correlation study was conducted to demonstrate the reliability and validity of objectpresence as a construct. The results of a modified Singer and Witmer Presence Questionnaire suggest the existence of a reliable construct that exhibits face validity. However, the Presence Questionnaire did not correlate significantly with a user's tendency to become immersed in traditional media, which would support the assertion that this construct was object-presence. Considering previous work, the results of the current correlation study exhibited a pattern evident in previous studies of presence suggesting that object-presence and presence could be gender biased by the task to be completed or by the presence measure.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

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