Occlusion Handling in Augmented Reality Using Background-Foreground Segmentation and Projective Geometry

Author:

Wang Hee Lin1,Sengupta Kuntal2,Kumar Pankaj3,Sharma Rajeev4

Affiliation:

1. Department of Electrical and Computer Engineering, Vision and Image Processing Lab, National University of Singapore, Singapore 117576

2. AuthenTec, Inc., Melbourne FL 32901 USA

3. Institute for Infocomm Research, Singapore 1119613

4. Department of Computer Science Engineering, Pennsylvania State University, University Park PA 16802 USA

Abstract

Developing a seamless merging of real and virtual image streams and 3D models is an active research topic in augmented reality (AR). We propose a method for real-time augmentation of real videos with 2D and 3D objects by addressing the occlusion issue in an unique fashion. For virtual planar objects (such as images), the 2D overlay is automatically overlaid in a planar region selected by the user in the video. The overlay is robust to arbitrary camera motion. Furthermore, a unique background-foreground segmentation algorithm renders this augmented overlay as part of the background if it coincides with foreground objects in the video stream, giving the impression that it is occluded by foreground objects. The proposed technique does not require multiple cameras, camera calibration, use of fiducials, or a structural model of the scene to work. Extending the work further, we propose a novel method of augmentation by using trifocal tensors to augment 3D objects in 3D scenes to similar effect and implement it in real time as a proof of concept. We show several results of the successful working of our algorithm in real-life situations. The technique works on a real-time video from a USB camera, Creative Webcam III, onaPIV1.6GHz system without any special hardware support.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Augmented Reality-Based 3D Human Hands Tracking From Monocular True Images Using Convolutional Neural Network;Handbook of Research on Artificial Intelligence and Knowledge Management in Asia’s Digital Economy;2022-11-11

2. Fusion Coding of 3D Real and Virtual Scenes Information for Augmented Reality-Based Holographic Stereogram;Frontiers in Physics;2021-08-24

3. Occlusion Handling in Augmented Reality: Past, Present and Future;IEEE Transactions on Visualization and Computer Graphics;2021

4. Direct hand touchable interactions in augmented reality environments for natural and intuitive user experiences;Expert Systems with Applications;2013-07

5. Multimodal Telepresence Systems;IEEE Signal Processing Magazine;2011-01

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