Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?

Author:

Thompson William B.1,Willemsen Peter1,Gooch Amy A.1,Creem-Regehr Sarah H.2,Loomis Jack M.3,Beall Andrew C.4

Affiliation:

1. School of Computing, University of Utah, Salt Lake City, UT 84112,

2. Psychology Department, University of Utah, Salt Lake City, UT 84112,

3. Department of Psychology, University of California at Santa Barbara, Santa Barbara, CA 93106,

4. Department of Psychology, University of California at Santa Barbara Santa Barbara, CA 93106,

Abstract

In the real world, people are quite accurate in judging distances to locations in the environment, at least for targets resting on the ground plane and distances out to about 20 m. Distance judgments in visually immersive environments are much less accurate. Several studies have now shown that in visually immersive environments, the world appears significantly smaller than intended. This study investigates whether or not the compression in apparent distances is the result of the low-quality computer graphics utilized in previous investigations. Visually directed triangulated walking was used to assess distance judgments in the real world and in three virtual environments with graphical renderings of varying quality.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

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