Providing More Interactivity to Virtual Museums: A Proposal for a VR Authoring Tool

Author:

Wazlawick Raul S.,Rosatelli Marta C.,Ramos Edla M. F.,Cybis Walter A.,Storb Bernd H.,Schuhmacher Vera R. N.,Mariani Antonio C.1,Kirner Tereza,Kirner Claudio2,Fagundes Lea C.3

Affiliation:

1. Department of Computing and Statistics Federal University of Santa Catarina Cx.P. 476 Florianópolis-SC, 88040-99, Brazil,

2. São Carlos Research Center Theodoreto Souto Foundation, Av. Prof. Dr. Luis Augusto de Oliveira 520, São Carlos-SP, 13566-340, Brazil,

3. Department of Psychology, Federal University of Rio Grande do Sul R. Ramiro Barcelos 2600 sala 118 Porto Alegre-RS, 90035-003, Brazil,

Abstract

This paper describes the museuVirtual project that is developing an authoring tool for the collaborative building of nonimmersive museums in virtual reality. The rationale behind museuVirtual is based on the observation that virtual museums found on the Internet normally have very limited opportunities for user interactivity. We examine different kinds of interactivity and propose an authoring tool that allows a teacher or student to create virtual exhibits in which dynamic interactive objects and chatterbots may be programmed in a relatively easy way. This proposal is strongly based on the concepts of actor-based programming and constructivist theory, which have been applied in the last five years to teach basic programming skills to beginners. The ideas applied with success in many previous experiments using 2-D graphics are now being introduced in an authoring tool that generates VRML/Java code. The museuVirtual project is developing a tool that not only allows the students to be the organizers and curators of their own museums, but also to work collaboratively, by building such museums in a virtual distributed environment.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Showcasing Native Wildflowers in Virtual Reality;2022 International Conference on Computational Science and Computational Intelligence (CSCI);2022-12

2. Time-Layered Gamic Interaction with a Virtual Museum Template;Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection;2021

3. DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities;Heritage;2019-08-31

4. Multiliteracies Performance Assessment Zones (MPAZ);Advances in Multimedia and Interactive Technologies;2019

5. Methodology to Apply a Usability Testing by Non Specialized People: Evaluation of the European Platform "e-Exhibitions";Ergonomics and Health Aspects of Work with Computers;2007

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