Automatic Modeling of Knee-Joint Motion For The Virtual Reality Dynamic Anatomy (VRDA) Tool

Author:

Baillot Yohan1,Rolland Jannick P.1,Lin Kuo-Chi2,Wright Donna L.3

Affiliation:

1. School of ECE and Computer Science, and School of Optics/CREOL, University of Central Florida, Orlando, FL 32816-2700

2. Institute for Simulation and Training, University of Central Florida, Orlando, FL 32826-0544

3. Division of Radiologic Science, Departments of Allied Health Science and Radiology, University of North Carolina, Chapel Hill, NC 27599-7130

Abstract

This paper presents a method and algorithms for automatic modeling of anatomical joint motion. The method relies on collision detection to achieve stable positions and orientations of the knee joint by evaluating the relative motion of the tibia with respect to the femur (for example, flexion-extension). The stable positions then become the basis for a look-up table employed in the animation of the joint. The strength of this method lies in its robustness to animate any normal anatomical joint. It is also expandable to other anatomical joints given a set of kinematic constraints for the joint type as well as a high-resolution, static, 3-D model of the joint. The demonstration could be patient specific if a person's real anatomical data could be obtained from a medical imaging modality such as computed tomography or magnetic resonance imaging. Otherwise, the demonstration requires the scaling of a generic joint based on patient characteristics. Compared with current teaching strategies, this Virtual Reality Dynamic Anatomy (VRDA) tool aims to greatly enhance students' understanding of 3-D human anatomy and joint motions. A preliminary demonstration of the optical superimposition of a generic knee joint on a leg model is shown.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

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1. Augmented Reality Visualization of Joint Movements for Rehabilitation and Sports Medicine;2018 20th Symposium on Virtual and Augmented Reality (SVR);2018-10

2. Multimodal Augmented Reality in Medicine;Universal Access in Human-Computer Interaction. Ambient Interaction;2007

3. Head-Worn Displays: A Review;Journal of Display Technology;2006-09

4. Dynamic superimposition of synthetic objects on rigid and simple-deformable real objects;Computers & Graphics;2002-12

5. Application of augmented reality to visualizing anatomical airways;Helmet- and Head-Mounted Displays VII;2002-08-05

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