Gyeongju VR Theater: A Journey into the Breath of Sorabol

Author:

Park Changhoon12,Ahn Sang Chul12,Kwon Yong-Moo12,Kim Hyoung-Gon12,Ko Heedong12,Kim Taiyun3

Affiliation:

1. Imaging Media Research Center, Korea Institute of Science and, Technology, 39-1 Hawolgok-Dong, Seongbuk-Gu, Seoul 136-791, Korea

2. Dept. of Computer Science &, Engineering, Korea University, 1,5-Ga Anam-Dong, Seongbuk-Gu, Seoul 136-701, Korea

3. Dept. of Computer Science & Engineering, Korea University, 1, 5-Ga Anam-Dong, Seongbuk-Gu, Seoul 136-701, Korea

Abstract

We have built the world's largest virtual reality (VR) theater for the Gyeongju World Culture EXPO 2000. The VR theater is characterized by a huge shared VR space with tightly coupled user inputs from 651 audience members in real time. The shared 3D virtual environment is augmenting the physical audience space in harmony. Large computer-generated passive stereo images on a huge cylindrical screen provide the sensation of visual immersion. The theater also provides 3D audio, vibration, and olfactory display as well as the keypads for each of the audience members to interactively control the virtual environment. This paper introduces the issues raised and addressed during the design of a versatile VR theater, the production process, and the presentation techniques using the versatile display and interaction capability of the future theater.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

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1. Olfactory Interfaces;Handbook of Virtual Environments;2014-08-13

2. LOTUS: composing a multi-user interactive tiled display virtual environment;The Visual Computer;2011-09-14

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4. The Virtual Site Museum: A Multi-Purpose, Authoritative, and Functional Virtual Heritage Resource;Presence: Teleoperators and Virtual Environments;2006-06-01

5. A Platform for Interactive VR Storytelling;Technologies for E-Learning and Digital Entertainment;2006

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