Networked Virtual Reality and Cooperative Work

Author:

Benford Steve1,Bowers John2,Fahlén Lennart E.3,Greenhalgh Chris1,Mariani John4,Rodden Tom4

Affiliation:

1. Department of Computer Science, The University of Nottingham, Nottingham NG7 2RD, UK.

2. Department of Psychology, The University of Manchester, Manchester, UK.

3. The Swedish Institute of Computer Science (SICS), Stockholm, Sweden.

4. Computing Department, Lancaster University, Lancaster, UK.

Abstract

We explore the issue of supporting cooperative work using networked virtual reality. This exploration covers three major themes: supporting communication and awareness, structuring space, and embodying users. Correspondingly, three sets of concepts are introduced. The first is a spatial model of interaction, which defines the mechanisms of aura, awareness, focus, nimbus, and adapters to allow the inhabitants of virtual environments to flexibly manage their communication across a number of media. The second is a set of techniques for constructing Populated Information Terrains (PITS), abstract data spaces that support the cooperative browsing of information. The third is a set of design issues for virtual bodies. Each set of concepts is illustrated with a discussion of prototype applications implemented within our own DIVE and MASSIVE networked virtual reality systems.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Reference1 articles.

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1. Architecture of Virtual Reality Systems and Metaverse;Stepping into Virtual Reality;2023

2. Point-cloud avatars to improve spatial communication in immersive collaborative virtual environments;Personal and Ubiquitous Computing;2020-07-12

3. Spatial soundscape superposition, Part II: Signals and systems;Acoustical Science and Technology;2020-01-01

4. Virtual Worlds Supporting Collaborative Creativity;Progress in IS;2016

5. Hierarchical Narrowcasting;Distributed, Ambient, and Pervasive Interactions;2015

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