Integrating Graphic and Audio Windows

Author:

Cohen Michael1

Affiliation:

1. The University of Aizu, Tsuruga Ikki-machi, Aizu-Wakamatsu, Fukushima-ken 965, Japan.

Abstract

It is important to exploit sound as a vital communication channel for computer-human interfaces. Developing this potential motivates both developing expressive models unique to audio and also exploring analogues to visual modes of representation. This paper elaborates an organization of presentation and control that implements a flexible sound management system called “audio windows.” After reviewing audio imaging, spatial sound, and relevant underlying technology, an audio windowing prototype is described, implementing an extended model of free-field, two-dimensional spatial sound control. The system, “Maw” (acronymic for multidimensional audio windows), is a GUI (graphic user interface), integrating a graphic editor with a multidimensional spatial sound engine. Standard idioms for WIMP (window, icon, menu, pointing device) systems are reinterpreted for audio window applications, including provisions for directionalized and nonatomic spatial sound objects. Unique features include draggably rotating icons, clusters, dynamically collapsible hierarchical groups of spatial sound objects, and an autofocus mode that is used to disambiguate multiple presence.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Virtual Environments;Human Factors and Ergonomics;2012-05-07

2. Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design;International Journal of Human-Computer Studies;2003-04

3. Exclude and Include for Audio Sources and Sinks: Analogs of Mute & Solo Are Deafen & Attend;Presence: Teleoperators and Virtual Environments;2000-02

4. Human Factors Issues in Virtual Environments: A Review of the Literature;Presence: Teleoperators and Virtual Environments;1998-08

5. Virtual Gain for Audio Windows;Presence: Teleoperators and Virtual Environments;1998-02

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