Physical Modeling, Algorithms, and Sound Synthesis: The NESS Project

Author:

Bilbao Stefan1,Desvages Charlotte2,Ducceschi Michele3,Hamilton Brian4,Harrison-Harsley Reginald5,Torin Alberto6,Webb Craig7

Affiliation:

1. Acoustics and Audio Group University of Edinburgh Room 2.10, Alison House 12 Nicolson Square Edinburgh EH8 9DF, UK sbilbao@ed.ac.uk

2. School of Mathematics University of Edinburgh Room 5313, James Clerk Maxwell Building Mayfield Road Edinburgh EH9 3JZ, UK charlotte.desvages@ed.ac.uk

3. Acoustics and Audio Group University of Edinburgh Room 2.10, Alison House 12 Nicolson Square Edinburgh EH8 9DF, UK michele.ducceschi@ed.ac.uk

4. Acoustics and Audio Group University of Edinburgh Room 2.10, Alison House 12 Nicolson Square Edinburgh EH8 9DF, UK brian.hamilton@ed.ac.uk

5. i4 Product Design Suite 3 Broomhills Business Centre 49 Frogston Road East Edinburgh EH17 8RT, UK rharrison@i4pd.co.uk

6. Acoustics and Audio Group University of Edinburgh Room 2.10, Alison House 12 Nicolson Square Edinburgh EH8 9DF, UK alberto.torin@gmail.com

7. Physical Audio 15 Heath Park Road Romford RM2 5UB, UK craig@physicalaudio.co.uk

Abstract

Abstract Synthesis using physical modeling has a long history. As computational costs for physical modeling synthesis are often much greater than for conventional synthesis methods, most techniques currently rely on simplifying assumptions. These include digital waveguides, as well as modal synthesis methods. Although such methods are efficient, it can be difficult to approach some of the more detailed behavior of musical instruments in this way, including strongly nonlinear interactions. Mainstream time-stepping simulation methods, despite being computationally costly, allow for such detailed modeling. In this article, the results of a five-year research project, Next Generation Sound Synthesis, are presented, with regard to algorithm design for a variety of sound-producing systems, including brass and bowed-string instruments, guitars, and large-scale environments for physical modeling synthesis. In addition, 3-D wave-based modeling of large acoustic spaces is discussed, as well as the embedding of percussion instruments within such spaces for full spatialization. This article concludes with a discussion of some of the basics of such time-stepping methods, as well as their application in audio synthesis.

Publisher

MIT Press - Journals

Subject

Computer Science Applications,Music,Media Technology

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