Augmented Sculpture: Computer Ghosts of Physical Artifacts

Author:

Adzhiev Valery1,Comninos Peter1,Pasko Alexander2

Affiliation:

1. The National Centre for Computer Animation, Bournemouth Media School, Bournemouth University, Talbot Campus, Poole, BH12 5BB, U.K. E-mail: <>

2. Faculty of Computer and Information Sciences, Hosei University, 3-7-2 Kajino-cho, Koganei-shi, Tokyo, 184-8584, Japan. E-mail: <>

Abstract

This paper describes an approach to computer-based sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. The authors begin by presenting a survey of current methods for the creation of computer-based sculpted artifacts. They proceed to present some original methods and tools based on the Function Representation of geometric models. They introduce a specialized computer language, called Hyper Fun, that facilitates the modeling of complex objects. In addition to presenting computer-generated textured and animated models of pre-existing sculptures, they also show how novel shapes can be generated using the Hyper-Fun system. Finally they outline two advanced projects concerned with creating a sculpture-based augmented reality that allows for the interactive participation of the observer.

Publisher

MIT Press - Journals

Subject

Computer Science Applications,Music,Engineering (miscellaneous),Visual Arts and Performing Arts

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