Alone Together, Together Alone: The Effects of Social Context on Nonverbal Behavior in Virtual Reality

Author:

Han Eugy1,DeVeaux Cyan1,Miller Mark Roman2,Harari Gabriella M.1,Hancock Jeffrey T.1,Ram Nilam13,Bailenson Jeremy N.1

Affiliation:

1. Department of Communication Stanford University California, USA

2. Department of Computer Science Illinois Institute of Technology Illinois, USA

3. Department of Psychology Stanford University California, USA

Abstract

Abstract Social virtual reality (VR), by definition, focuses on people using networked VR systems to bring avatars together. Previous studies have examined how different factors affect social interaction, in small groups such as dyads or triads. However, in a typical social VR scene there tends to be dozens of avatars, even those not directly interacting with a given user. Furthermore, beyond the virtual environment, VR users are also situated in various immediate physical social contexts. In two field experiments, we investigate how the presence of virtual and physical people contextualize and influence nonverbal behaviors. Study 1 examines virtual context and asks how interacting with others in a private or public virtual environment influences nonverbal outcomes during interactions in a social VR platform. Across two sessions, participants (n = 104) met either in a private virtual environment with their group members alone or in a public environment surrounded by four other groups. Results showed that participants moved their avatars slower and stood closer to group members in public versus private environments. Study 2 examines physical context and asks how interacting with virtual others while physically together or alone influences nonverbal behaviors. Participants (n = 61) met in virtual environments while they were in either a shared physical environment or separated physical environments. Results showed that, compared to remote participants, participants who were physically together moved their bodies more slowly, but their avatars faster. Moreover, there was more mutual gaze among remote participants. We discuss implications to theories of social influence in VR.

Publisher

MIT Press

Reference68 articles.

1. Protecting nonverbal data tracked in virtual reality;Bailenson;JAMA Pediatrics,2018

2. Comparing behavioral and self-report measures of embodied agents’ social presence in immersive virtual environments;Bailenson,2004

3. Equilibrium theory revisited: Mutual gaze and personal space in virtual environments;Bailenson;Presence: Teleoperators and Virtual Environments,2001

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3