Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance

Author:

Carlson Kristin1,Sun Prophecy2,Cuykendall Shannon2,Lantin Maria3,Schiphorst Thecla2,Corness Greg4

Affiliation:

1. Arts Technology Program Illinois State University 100 N. University Street Normal, IL 61761

2. The School of Interactive Arts and Technology Simon Fraser University

3. Emily Carr University of Art + Design

4. Interactive Arts and Media Department Columbia College Chicago

Abstract

Presence is a prominent component of our conscious human experience. Many researchers and philosophers have described presence simply as a state of being there, or in improvisation, the here and now. We explore presence by examining performers’ experiences in an improvisational, telematic performance, Presence in a Box: Crossing Liminal Spaces (see Figure 1). Through our analysis of this performance we define the concept of “Threaded Presence” which we bridge to existing literature in “Situated” and “Extended Presence.” We discuss the role of technology in creating threaded presence by acting as an additional performer, adding a layer of glitch and unpredictability to a performance that requires negotiation from the entire team. We suggest that technology does not need to be transparent in order to experience presence in a performance space and focus on three main components of experiencing presence: creating a container of presence, blending boundaries of time and space, and implementing restraints. It is the collision of these elements that brings a new sense of agency into performance and contributes to one’s experience of threaded presence.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Distributed Cognition and the Experience of Presence in the Mars Exploration Rover Mission;Frontiers in Psychology;2021-06-21

2. Perceiving the Light;Proceedings of the 7th International Conference on Movement and Computing;2020-07-05

3. In-Betweenness and Interactional Presence in Adrian Sitaru’s VR Play, Illegitimate;Acta Universitatis Sapientiae, Film and Media Studies;2019-10-01

4. The Experience of Presence in the Mars Exploration Rover Mission;PRESENCE: Virtual and Augmented Reality;2018

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