Queer Psycho and the He Circus: Applying Queering, Magic, and More-than-Human Theories to Immersive Visual Story Worlds as an Antidote to Late Capitalism

Author:

Dare Eleanor1,Yamada-Rice Dylan2

Affiliation:

1. Faculty of Education University of Cambridge 184 Hills Road Cambridge CB2 8PQ UK erd46@cam.ac.uk

2. School of Art, Design and Architecture University of Plymouth Roland Levinsky Building PL4 8AA dylan.yamada-rice@plymouth.ac.uk

Abstract

Abstract Two immersive visual story worlds (IVS), Queer Psycho and HE Circus, are at the center of this article, one made by each of us. Individually we found our works necessitated the development of new frameworks for IVS construction, namely (1) Brechtian a-effect and queering, and (2) magic and more-than-human theories. These new framings were needed to realize our desire to use IVS to create spaces of active resistance from psychological harm imposed by political and ableist structures designed with rigid ways of seeing the world through straight/neoliberal lenses. When both story worlds and their frameworks are viewed side-by-side, they lay bare the prejudices and normative framings of IVS software and industries. Thus, the outline of these new framings with this article makes an original contribution to the field by calling into question those who are designing IVS software and typical frameworks by asking who and what they are benefiting, and proposing alternatives to illustrate how neither should be considered fixed. Finally, the topic of each IVS, that of Hitchcock's Psycho and neoliberal structures of contemporary higher education, offer critiques of systems which serve to highlight our arguments.

Publisher

MIT Press

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

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2. ‘In the Future We Will Make Our Own Superheroes’: Reflections on the Future of Broadcast for Children Aged 7–11;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2024

3. Visual Storytelling and Narrative Experiences in Extended Reality: Guest Editors’ Introduction;PRESENCE: Virtual and Augmented Reality;2021

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