A New Meta-Analysis of the Proteus Effect: Studies in VR Find Stronger Effect Sizes

Author:

Beyea David1,Ratan Rabindra (Robby)2,Lei Yiming (Skylar)2,Liu Hanjie2,Hales Gabriel E.2,Lim Chaeyun2

Affiliation:

1. University of Wisconsin – Whitewater Heide Hall, Room 434 800 West Main Street Whitewater, WI 53190-1790

2. Michigan State University

Abstract

Abstract The present study examines why some studies of the Proteus effect—the phenomenon that people tend to conform behaviorally and attitudinally to their avatars’ identity characteristics—facilitate the phenomenon more effectively than others. A previous meta-analysis of the Proteus effect (Ratan et al., 2020) failed to examine potentially notable moderating factors of the phenomenon, so we examine such factors through a meta-analysis of the 56 quantitative experimental Proteus effect studies published at the time of this analysis. Studies that utilized virtual reality technology (e.g., head-mounted displays) elicited stronger effect sizes than those that utilized flat screens, as hypothesized. No support was found for the hypothesis that effect sizes differ by software type utilized (commercial or custom-built). We offer suggestions for future research into the Proteus effect, and how to best examine possible variables of the phenomenon.

Publisher

MIT Press

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality;Proceedings of Mensch und Computer 2024;2024-09

2. Examining the Proteus effect on misogynistic behavior induced by a sports mascot avatar in virtual reality;Scientific Reports;2024-08-23

3. A theoretical review of the Proteus effect: understanding the underlying processes;Frontiers in Psychology;2024-06-26

4. Diversity in the Foreign Language Classroom;Advances in Educational Technologies and Instructional Design;2024-02-07

5. The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality;Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia;2023-12-03

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