The Effects of Whole-Hand Interactions with One Fingertip Vibrotactile Feedback on Cooperative VR Game Experience and Performance

Author:

Moon Hye Sung1,Moon Hayoun1,Orr Grady1,Jeon Myounghoon1

Affiliation:

1. Virginia Tech, Blacksburg, VA, USA

Abstract

Abstract New technologies have recently advanced user experiences in virtual reality (VR), whereas full sensation of diverse modalities has been not achieved yet. If any, haptic feedback has been delivered via bulky gloves. We have developed a novel thimble device that can deliver vibrotactile feedback via one fingertip. With this device, in the present study we investigated the effects of interaction methods and vibrotactile feedback on users' social presence, presence, engagement, workload, and performance in a cooperative VR game. Twenty-six participants wearing a VR headset played a cooperative VR game with the experimenter under four conditions: (1) controllers with no vibrotactile feedback, (2) controllers with vibrotactile feedback, (3) hand tracking with no vibrotactile feedback, and (4) hand tracking with vibrotactile feedback. Results showed that hand tracking improved participants' presence, engagement, and perceived workload compared to the traditional VR controllers. Also, vibrotactile feedback enhanced presence. However, the VR controllers outperformed the hand tracking interactions in completion time. The usability of hand interactions with vibrotactile feedback shows a promising result. We discuss the trade-offs between user experience and performance of the interaction methods and the potential of vibrotactile feedback in the VR environment.

Publisher

MIT Press

Reference39 articles.

1. The virtual mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force;Achibet;IEEE Symposium on 3D User Interfaces,2014

2. Towards natural interaction in immersive reality with a cyber-glove;Almeida;IEEE International Conference on Systems, Man and Cybernetics,2019

3. Determining what individual SUS scores mean: Adding an adjective rating scale;Bangor;Journal of Usability Studies,2009

4. Toward a more robust theory and measure of social presence: Review and suggested criteria;Biocca;Presence: Teleoperators & Virtual Environments,2003

5. Questioning naturalism in 3D user interfaces;Bowman;Communications of the ACM,2012

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3