3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts

Author:

Di Franco Paola Di Giuseppantonio1,Camporesi Carlo2,Galeazzi Fabrizio3,Kallmann Marcelo2

Affiliation:

1. McDonald Institute for Archaeological Research University of Cambridge Downing Street, CB2 3ER Cambridge, UK

2. School of Engineering University of California Merced

3. Department of Archaeology University of York

Abstract

This article investigates the use of 3D immersive virtual environments and 3D prints for interaction with past material culture over traditional observation without manipulation. Our work is motivated by studies in heritage, museum, and cognitive sciences indicating the importance of object manipulation for understanding present and ancient artifacts. While virtual immersive environments and 3D prints have started to be incorporated in heritage research and museum displays as a way to provide improved manipulation experiences, little is known about how these new technologies affect the perception of our past. This article provides first results obtained with three experiments designed to investigate the benefits and tradeoffs in using these technologies. Our results indicate that traditional museum displays limit the experience with past material culture, and reveal how our sample of participants favor tactile and immersive 3D virtual experiences with artifacts over visual non-manipulative experiences with authentic objects.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

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