Back to the Past—An Experimental Investigation of the Effects of Immersive Historical Environments on Empathy and Morality

Author:

Frentzel-Beyme Lea1,Krämer Nicole C.1

Affiliation:

1. Social Psychology Media and Communication University of Duisburg-Essen

Abstract

Abstract Immersive environments are known for fostering empathy via their technological properties that offer users the opportunity to get immersed in a virtual environment and take other perspectives. As empathy and perspective-taking are considered to be the basis of moral development, the present study examines the potential of historical immersive media applications for the individual's moral development according to Kohlberg's stage model (1958). An integrative approach was used to examine the role of technological immersion as well as the recipients’ immersion (presence, transportation) in eliciting empathy and promoting moral development and behavior. Therefore, an online experiment with one factorial between-subject design was conducted in which participants (N = 289) were exposed to historical media that differed only in their extent of technological immersion; participants either read a text, or watched a video, or a 360° video. In line with previous research, results showed that technological immersion positively affects presence, while transportation was not influenced by technological aspects. Furthermore, results revealed positive effects of transportation and presence on empathy which, in turn, was positively related to moral orientation and behavior. The study indicates that immersive historical environments can promote empathy and morality due to their immersive characteristics.

Funder

German Federal Ministry of Education and Research

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Morality in social media: A scoping review;New Media & Society;2023-05-08

2. Und was kommt nach der Zeitreise?;MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung;2023-01-26

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