Influence of Visual Augmented Feedback on Walking Speed Perception in Immersive Virtual Reality

Author:

Wilson Elizabeth B.1,Canete Santiago2,Wright W. Geoffrey3,Jacobs Daniel A.2

Affiliation:

1. Department of BioEngineering Temple University Philadelphia, PA

2. Department of Mechanical Engineering Temple University Philadelphia, PA

3. Department of Health and Rehabilitation Sciences Temple University Philadelphia, PA

Abstract

Abstract In virtual reality (VR), established perception–action relationships break down because of conflicting and ambiguous sensorimotor inputs, inducing walking velocity underestimations. Here, we explore the effects of realigning perceptual sensory experiences with physical movements via augmented feedback on the estimation of virtual speed. We hypothesized that providing feedback about speed would lead to concurrent perceptual improvements and that these alterations would persist once the speedometer was removed. Ten young adults used immersive VR to view a virtual hallway translating at a series of fixed speeds. Participants were tasked with matching their walking speed on a self-paced treadmill to the optic flow in the environment. Information regarding walking speed accuracy was provided during augmented feedback trials via a real-time speedometer. We measured resulting walking velocity errors, as well as kinematic gait parameters. We found that the concordance between the virtual environment and gait speeds was higher when augmented feedback was provided during the trial. Furthermore, we observed retention effects beyond the intervention period via demonstrated smaller errors in speed perception accuracy and stronger concordance between perceived and actual speeds. Together, these results highlight a potential role for augmented feedback in guiding gait strategies that deviate away from predefined internal models of locomotion.

Publisher

MIT Press

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

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