Walk-in Theater: Interaction Design for a Miniature Experience with Peripatetic Cinema

Author:

Strickland Rachel1,Bear Eric Gould2,McKee Jim3

Affiliation:

1. Rachel Strickland (moviemaker), Spontaneous Cinema, 615 Rhode Island Street, San Francisco, CA 94107, U.S.A.. Web: .

2. Eric Gould Bear (interaction designer), MONKEYmedia, Inc., 809 Jewell Street, Austin, TX 78704, U.S.A.. Web: .

3. Jim McKee (sound designer), Earwax Productions, 916 Kearny Street, San Francisco, CA 94114, U.S.A.. Web: .

Abstract

Walk-in Theater is a portable virtual cinema for the display of spatially distributed multichannel movies (“walkies”). The miniature experience engages participants’ proprioceptors and spatial memory, allowing them to orient themselves as they navigate a field of scattered video streams and localized sounds reproduced on a handheld computing device. Departing from one-way linear cinema played on a single rectangular screen, this multichannel virtual environment pursues a cinematic paradigm that undoes habitual ways of framing things, employing architectural concepts in a polylinear-video polyphonic-sound construction to create a kind of experience that lets the world reveal itself and permits discovery on the part of beholders. Interaction design for Walk-in Theater supports approaches to cinematic construction that employ the ambulatory, multiple and simultaneous viewpoints that humans exercise in everyday life.

Publisher

MIT Press - Journals

Subject

Computer Science Applications,Music,Engineering (miscellaneous),Visual Arts and Performing Arts

Reference3 articles.

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