On Writing and Reading Artistic Computational Ecosystems

Author:

Antunes Rui Filipe1,Leymarie Frederic Fol,Latham William2

Affiliation:

1. Universidade de Lisboa and MIRAlab, Université de Genève

2. Goldsmiths, University of London

Abstract

We study the use of the generative systems known as computational ecosystems to convey artistic and narrative aims. These are virtual worlds running on computers, composed of agents that trade units of energy and emulate cycles of life and behaviors adapted from biological life forms. In this article we propose a conceptual framework in order to understand these systems, which are involved in processes of authorship and interpretation that this investigation analyzes in order to identify critical instruments for artistic exploration. We formulate a model of narrative that we call system stories (after Mitchell Whitelaw), characterized by the dynamic network of material and conceptual processes that define these artefacts. They account for narrative constellations with multiple agencies from which meaning and messages emerge. Finally, we present three case studies to explore the potential of this model within an artistic and generative domain, arguing that this understanding expands and enriches the palette of the language of these systems.

Publisher

MIT Press - Journals

Subject

Artificial Intelligence,General Biochemistry, Genetics and Molecular Biology

Reference10 articles.

1. Antunes, R. F. (2012). Where is Lourenço Marques? A mosaic of voices in a 3D virtual world. Leonardo Electronic Almanac, 18(Touch and Go)(3), 114–121.

2. Antunes, R. F. & Leymarie, F. F. (2008). xTNZ—an evolutionary three-dimensional ecosystem. In A. Barbosa (Ed.), Proceedings of the 4th International Conference on Digital Arts, ARTECH 2008 (pp. 201–204).

3. Antunes, R. F. & Leymarie, F. F. (2010). Epigenetics as aesthetic instrument in a generative virtual ecosystem. In L. Valbom (Ed.), Proceedings of the 5th International Conference on Digital Art, ARTECH 2010 (pp. 172–176).

4. Generative Choreography: Animating in Real-Time Dancing Avatars

5. Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds

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