Defining Cultural Agents for Virtual Heritage Environments

Author:

Champion Erik1

Affiliation:

1. School of Media Culture and Creative Arts Faculty of Humanities Curtin University GPO Box U1987 Perth Western Australia 6845 AUSTRALIA

Abstract

This article describes the primary ways in which intelligent agents have been employed in virtual heritage projects and explains how the special requirements of virtual heritage environments necessitate the development of cultural agents. How do we distinguish between social agents and cultural agents? Can cultural agents meet these specific heritage objectives?

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Diving into a Heritage Metaverse: Learning from End User-driven Experiences and Perspectives to Enhance Virtual Heritage Interpretation;Proceedings of the ACM on Human-Computer Interaction;2024-04-17

2. The Game-Like Experience of Virtual Reality Art: Sensational Players and Critical Audiences;Games and Culture;2024-04-15

3. Taxonomy of Virtual and Augmented Reality Applications in Education;IEEE Transactions on Learning Technologies;2021-06-01

4. Implications of the Use of Virtual Reality in Heritage Conservation;2021 IEEE 7th International Conference on Virtual Reality (ICVR);2021-05-20

5. From Immersion’s Bleeding Edge to the Augmented Telegrapher;Journal on Computing and Cultural Heritage;2020-12-08

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