The Future as a Design Problem

Author:

Reeves Stuart1,Goulden Murray2,Dingwall Robert3

Affiliation:

1. Stuart Reeves is an EPSRC senior research fellow at the Mixed Reality Lab, in the School of Computer Science, University of Nottingham, UK. He explores the design of interactive systems, and has primarily conducted research on interactions with technology in public settings, particularly in cultural and performance spaces. As an EPSRC fellow he is investigating the relationships between academic HCI research and UX and design professions. He is also author of the book Designing Interfaces in Public...

2. Murray Goulden is a research fellow at the Horizon Digital Economy Institute, University of Nottingham. He has a background in Sociology and Science and Technology studies. His work focuses on the role of digital technologies within social practices: on the changing patterns of life that result, and the implications for governance, specifically in the areas of energy, mobility, and digital exclusion. A second, related research interest is in the role of futures in organizations and policy making.

3. Robert Dingwall is a consulting sociologist and part-time professor of Sociology at Nottingham Trent University. He has wide international research experience, particularly in the interdisciplinary study of Law, Medicine, Science and Technology. Within these fields, he has focused particularly on topics related to professions, work and organizations using ethnographic approaches. This paper draws in part on work funded through the EPSRC FUTURE- NET (Future Resilient Transport Networks) project EP/G060495/1.

Abstract

An often unacknowledged yet foundational problem for design is how ‘futures‘ are recruited for design practice. This problem saturates considerations of what could or should be designed. We distinguish two intertwined approaches to this: ‘pragmatic projection’, which tries to tie the future to the past, and ‘grand vision’, which ties the present to the future. We examine ubiquitous computing as a case study of how pragmatic projection and grand vision are practically expressed to direct and structure design decisions. We assess their implications and conclude by arguing that the social legitimacy of design futures should be increasingly integral to their construction.

Publisher

MIT Press - Journals

Subject

Computer Graphics and Computer-Aided Design,Arts and Humanities (miscellaneous)

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