An Experimental Study on the Effects of Communication, Credibility, and Clustering in Network Games

Author:

Charness Gary1,Feri Francesco2,Meléndez-Jiménez Miguel A.3,Sutter Matthias4

Affiliation:

1. University of California at Santa Barbara, IZA Bonn, and CESifo Munich charness@econ.ucsb.edu

2. Royal Holloway University of London Francesco.Feri@rhul.ac.uk

3. Universidad de Málaga melendez@uma.es

4. Max Planck Institute for Research on Collective Goods, Bonn, University of Cologne and University of Innsbruck matthias.sutter@coll.mpg.de

Abstract

Abstract We examine how pre-play communication and clustering affect play in a challenging hybrid experimental game on networks. Free-form chat is impressively effective in achieving the non-equilibrium efficient outcome, but restricted communication has little effect. We support this result with a model about the credibility of cheap-talk messages. We also offer a model of message diffusion that correctly predicts more rapid diffusion without clustering. We show an interaction effect of network structure and communication technologies. A remarkable result is that restricted communication is quite effective in a network Stag Hunt, but not in our extended game.

Publisher

MIT Press - Journals

Subject

Economics and Econometrics,Social Sciences (miscellaneous)

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