Separable processes for live “in-person” and live “zoom-like” faces

Author:

Zhao Nan12,Zhang Xian1,Noah J. Adam1,Tiede Mark1,Hirsch Joy13456

Affiliation:

1. Department of Psychiatry, Yale School of Medicine, New Haven, CT, United States

2. School of Psychology and Cognitive Science, East China Normal University, Shanghai, China

3. Department of Neuroscience, Yale School of Medicine, New Haven, CT, United States

4. Department of Comparative Medicine, Yale School of Medicine, New Haven, CT, United States

5. Wu Tsai Institute, Yale University, New Haven, CT, United States

6. Department of Medical Physics and Biomedical Engineering, University College London, London, United Kingdom

Abstract

Abstract It has long been understood that the ventral visual stream of the human brain processes features of simulated human faces. Recently, specificity for real and interactive faces has been reported in lateral and dorsal visual streams, raising new questions regarding neural coding of interactive faces and lateral and dorsal face-processing mechanisms. We compare neural activity during two live interactive face-to-face conditions where facial features and tasks remain constant while the social contexts (in-person or on-line conditions) are varied. Current models of face processing do not predict differences in these two conditions as features do not vary. However, behavioral eye-tracking measures showed longer visual dwell times on the real face and also increased arousal as indicated by pupil diameters for the real face condition. Consistent with the behavioral findings, signal increases with functional near infrared spectroscopy, fNIRS, were observed in dorsal-parietal regions for the real faces and increased cross-brain synchrony was also found within these dorsal-parietal regions for the real In-person Face condition. Simultaneously, acquired electroencephalography, EEG, also showed increased theta power in real conditions. These neural and behavioral differences highlight the importance of natural, in-person, paradigms and social context for understanding live and interactive face processing in humans.

Publisher

MIT Press

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