Playing with one’s self: notions of subjectivity and agency in digital games

Author:

Charles Alec

Abstract

This paper explores the ways in which the experience of participation or interactivity in digital games may influence or reinvent the player’s ideological subjectivity. It offers an application to video game analysis of the theoretical perspectives of Jean Baudrillard, Roland Barthes, Louis Althusser, Theodor Adorno, Walter Benjamin and Slavoj Žižek, and thereby suggests that the simulated realities of commercial digital games cultures offer an illusion of agency or co-authorship which, in common with similar illusions promoted by parallel manifestations of industrial mass culture, may foster a critical complacency which permits the inscription of their consumers within virtually invisible ideological perspectives.

Publisher

UiT The Arctic University of Norway

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Role of Intelligence in the Confrontation of ISIS 3.0 and Recommendations for UAE;Advances in Science, Technology & Innovation;2024

2. Video Games as Social Institutions;Games and Culture;2023-05-29

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