Abstract
Innovative methodologies and new emerging technologies have significant potential for education. Therefore, their use is becoming more and more common in the educational society. This research analyses the integration of gamification through ICT in natural sciences in primary education to improve environmental education. Two didactic units of renewable energies are implemented through a control group which uses a traditional learning method and an experimental group which uses the gamification method and ICT as an educational resource. By means of a mixed methodology, data from 36 students of 6th grade of primary school are analysed, applying the Mann Whitney U-test, a questionnaire and systematic observation. It is highlighted that the work and integration of the gamification methodology, through ICT, does not significantly improve academic performance. However, statistically significant improvements are stressed in satisfaction and motivation in learning processes. The results underline the need for teachers to receive technological and pedagogical training to improve the use of technology in their classrooms.
Subject
Electrical and Electronic Engineering,Atomic and Molecular Physics, and Optics
Cited by
2 articles.
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