Bridging the gap between perception and action: the case for neuroimaging, AI and video games

Author:

Bellec PierreORCID,Boyle Julie A.

Abstract

A fundamental goal of computational neuroscience is to account for the implementation of cognitive processes in the brain, yet current models tend to focus on elementary cognitive processes. By contrast, video games have been designed to fully engage players, and require to constantly monitor the state of the game, in parallel to integrating strategic planning, decision making and taking action. While playing video games is hard, recent advances in artificial intelligence (AI) have made it possible to train deep neural networks that reach or even surpass human performance. We discuss challenges and opportunities in training artificial neural networks that could account jointly for human brain activity and behaviour during video game play. We argue that large-scale neuroimaging data may help to constrain the training of artificial networks and open new avenues for research at the intersection of neuroscience and AI.

Publisher

Center for Open Science

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3