The effect of game‐based learning on basic life support skills training for undergraduate dental students

Author:

Akaltan Kadriye Funda1,Önder Canan2,Vural Çağıl3,Orhan Kaan4,Akdoğan Nihan5,Atakan Cemal6

Affiliation:

1. Department of Prosthodontics, Faculty of Dentistry Ankara University Ankara Turkey

2. Department of Periodontology, Faculty of Dentistry Ankara University Ankara Turkey

3. Department of Oral and Maxillofacial Surgery, Anesthesiology, Faculty of Dentistry Ankara University Ankara Turkey

4. Department of Dentomaxillofacial Radiology, Faculty of Dentistry Ankara University Ankara Turkey

5. Aesthetic and Computerized Dentistry Research Clinic Faculty of Dentistry, Ankara University Ankara Turkey

6. Department of Statistics, Faculty of Science Ankara University Ankara Turkey

Abstract

AbstractObjectivesThe aim of this study was to investigate the impact of serious game training on the performance of undergraduate dental students during basic life support (BLS) training.MethodsStudents at the Ankara University Faculty of Dentistry were divided into two groups at random: Serious Game (SG) (n = 46) and Traditional (Tr) (n = 45). Students completed the BLS pre‐test following their lecture‐based training. The SG set of students practiced until they achieved an 85 on the BLS Platform, after which they completed the BLS post‐test. All students practiced cardiopulmonary resuscitation (CPR) on a manikin with the instructor's guidance, and then they independently applied CPR by using the model training component. The module evaluation scale was then used to determine each student's grade. Finally, the students provided input on surveys regarding technology perceptions of SG training, serious gaming, and hands‐on training.ResultsIn the SG group, the BLS post‐test scores were significantly higher than the pre‐test results (p = 0.00). In the SG and Tr groups, there was no statistically significant difference in the overall hands‐on training scores (p = 0.11). Students in both groups evaluated the hands‐on training on the manikin favorably and with high levels of participation.ConclusionsThe SG‐based training platform for BLS training has enhanced the BLS performance of undergraduate dental students in terms of knowledge and skill. It has been shown that digital learners have a beneficial impact on game‐based learning outcomes; it is advised to use SGs and develop new games for various learning objectives.

Publisher

Wiley

Subject

General Medicine

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