Affiliation:
1. Research Centre in Management and Economics, Universidade Católica Portuguesa Porto Portugal
2. Department of Communication Sciences, Humanities and International Studies University of Urbino Carlo Bo Urbino Italy
3. Católica Porto Business School, Universidade Católica Portuguesa Porto Portugal
4. Department of Marketing and E‐Business, Retail Logistics and Innovation Lab University of Goettingen Goettingen Germany
Abstract
AbstractRecently, firms started to gamify conversational artificial intelligence (AI) agents, such as chatbots, to improve purchase outcomes. This article explores strategies for incorporating gamification into AI systems by investigating the impact of utilitarian and hedonic motivations facilitated by gamified chatbots on various dimensions of customer engagement (cognitive, emotional, and behavioral), as well as the subsequent effects of these dimensions on customers' purchase behavior. By conducting one cross‐sectional and two experimental studies involving real interactions with gamified chatbots, this research identifies two crucial paths that warrant attention: an optimal path from hedonic motivation to behavioral engagement, resulting in enhanced purchase, and a detrimental path from utilitarian motivation to emotional engagement, which reduces purchase. Furthermore, the research compares the effects of two types of gamified chatbots and reveals that a game‐of‐chance‐based chatbot, as opposed to a knowledge‐sharing gamified chatbot, aligns with the optimal path, leading to higher purchasing while at the same time avoiding that customers feel obligated to play the game. Based on these findings, the article provides actionable insights for eliciting favorable psychological and behavioral responses through gamified AI interactions.
Subject
Marketing,Applied Psychology
Cited by
9 articles.
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