Affiliation:
1. College of Optics and Photonics University of Central Florida Orlando Florida USA
Abstract
AbstractVirtual reality (VR) devices use imaging optics to magnify the microdisplay images for providing an immersive viewing experience. A microdisplay is preferred to have high‐resolution density and high dynamic range to meet the demanding requirements of human vision system (HVS), for example, visual acuity >60 pixels per degree and grayscale depth >10 bits. However, increasing resolution density and dynamic range often lead to a reduced optical efficiency and sophisticated fabrication process of the microdisplay panels. In this paper, we systematically analyze the image degradation mechanisms of VR devices caused by both imaging optics and microdisplay and find that the image degradation caused by imaging optics significantly unleash the requirements of microdisplay, such as contrast ratio, number of local dimming zones, and resolution density. For example, aberrations of the imaging optics reduce the resolution density requirement of the microdisplay, and stray light of the imaging optics relieves the contrast ratio requirement of the microdisplay. These results help prevent excessive design of microdisplay, for example, mini‐light‐emitting diode (LED) backlit liquid‐crystal displays (LCDs), organic LEDs, or micro‐LEDs, in a pancake lens‐based VR headset.
Subject
Electrical and Electronic Engineering,Atomic and Molecular Physics, and Optics,Electronic, Optical and Magnetic Materials
Cited by
1 articles.
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