Evaluation of grounded isometric interface for whole-body navigation in virtual environments

Author:

Jang Bong-gyu1,Kim Gerard Jounghyun1

Affiliation:

1. Digital Experience Lab; Korea University; 145, Anam-ro, Seongbuk-gu Seoul Korea

Funder

Korea National Forensic Service

Korea National Research Foundation

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design,Software

Reference36 articles.

1. International society for presence research http://sct.temple.edu/blogs/ispr/about-e-2/about-presence 2011

2. Musings on telepresence and virtual presence;Sherian;Presence: Teleoperators and Virtual Environments,1992

3. Measuring presence: a response to the Witmer and Singer presence questionnaire;Slater;Presence: Teleoperators and Virtual Environments,1999

4. Peterson B The influence of whole-body interaction on wayfinding in virtual reality 1998

5. A framework for immersive virtual environments (five): Speculations on the role of presence in virtual environments;Slater;Presence: Teleoperators and Virtual Environments,1997

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