Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior
Author:
Affiliation:
1. Department of Cultural Technology and Communication University of the Aegean Mytilene Greece
2. Department of Computer Graphics Technology Purdue University West Lafayette Indiana USA
Publisher
Wiley
Subject
Computer Graphics and Computer-Aided Design,Software
Link
https://onlinelibrary.wiley.com/doi/pdf/10.1002/cav.1928
Reference62 articles.
1. A Virtual Reality Platform to Study Crowd Behaviors
2. Dynamics of crowd disasters: An empirical study
3. Introduction to Crowd Science
4. Modeling Groups of Plausible Virtual Pedestrians
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