Facial shape and 3D skin

Author:

Lee Won-Sook,Soon Andrew

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design,Software

Reference27 articles.

1. Skin mechanics. In Handbook of Bioengineering, (eds). McGraw Hill Book Company: New York, 1987; 11.1–11.25.

2. A computational skin model: fold and wrinkle formation

3. , , , , . NRC 3D imaging technology for museums & heritage. Proceedings of The First International Workshop on 3D Virtual Heritage 2002: 70–75.

4. . Realistic human face rendering for “The Matrix Reloaded”. Proceedings of ACM SIGGRAPH 2003 Conference on Sketches & Applications 2003: 1–1. DOI: 10.1145/965400.965470.

5. Principles of traditional animation applied to 3D computer animation. Proceedings of ACM SIGGRAPH 87 (Computer Graphics, 21:4) 1987: 35–44. DOI: 10.1145/37401.37407.

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