Enhancing medical anatomy education with the integration of virtual reality into traditional lab settings

Author:

Neyem Andres12ORCID,Cadile Matías12ORCID,Burgos‐Martínez Sebastián A.12ORCID,Farfán Cabello Emilio3ORCID,Inzunza Oscar3ORCID,Alvarado Macarena Soto4ORCID,Tubbs R. Shane56789ORCID,Ottone Nicolás E.10111213ORCID

Affiliation:

1. Computer Science Department, School of Engineering Pontificia Universidad Católica de Chile Santiago Chile

2. National Center for Artificial Intelligence CENIA Santiago Chile

3. Department of Anatomy, School of Medicine Pontificia Universidad Católica de Chile Santiago Chile

4. School of Education Pontificia Universidad Católica de Chile Santiago Chile

5. Department of Neurosurgery Tulane University School of Medicine New Orleans Louisiana USA

6. Department of Neurology Tulane University School of Medicine New Orleans Louisiana USA

7. Department of Structural & Cellular Biology Tulane University School of Medicine New Orleans Louisiana USA

8. Department of Surgery Tulane University School of Medicine New Orleans Louisiana USA

9. Department of Anatomical Sciences St. George's University St. George's Grenada

10. Laboratory of Plastination and Anatomical Techniques Universidad de La Frontera Temuco Chile

11. Centre for Research in Dental Sciences (CICO), Department of Integral Adults Odontology, Faculty of Dentistry Universidad de La Frontera Temuco Chile

12. Center of Excellence in Morphological and Surgical Studies (CEMyQ) Universidad de La Frontera Temuco Chile

13. Doctoral Program in Morphological Sciences Universidad de La Frontera Temuco Chile

Abstract

AbstractIn medical education, traditional anatomy labs have relied heavily on the hands‐on dissection of cadavers to teach the complex spatial relationships within the human body. However, the advent of virtual reality (VR) technology offers the potential for significantly enhancing this traditional approach by providing immersive, interactive 3D visualizations that can overcome some of the limitations of physical specimens. This study explores the integration of VR into a traditional gross anatomy lab to enrich the learning experience for medical students. Methods included the deployment of a VR application developed to complement the dissection process, featuring detailed 3D models of human anatomy that students could manipulate and explore digitally. Approximately 60 s‐year medical students participated in the lab, where they engaged with both traditional dissection and the VR application. Results indicated that the VR integration not only increased engagement and satisfaction but also improved the students' ability to understand anatomical structures and their spatial relationships. Moreover, feedback from students suggested more efficient learning and retention than with traditional methods alone. We conclude that VR technology can significantly enhance medical anatomy education by providing an adjunct to traditional dissection, potentially replacing certain aspects of physical specimens with digital simulations that offer repeatable, detailed exploration without the associated logistical and ethical constraints.

Funder

Agencia Nacional de Investigación y Desarrollo

Universidad de La Frontera

Publisher

Wiley

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