1. A gaming frame of mind: Digital contexts and academic implications;Abrams;Educational Media International,2009
2. Alliance for Excellent Education 2012 The digital learning imperative: How technology and teaching meet today's education challenges www.all4ed.org/files/DigitalLearninglmperative.pdf
3. Effective literacy instruction for adolescents;Alvermann;Journal of Literacy Research,2002
4. Literacy identity work: Playing to learn with popular media;Alvermann;Journal of Adolescent and Adult Literacy,2001