SecureTCG: a lightweight cheating-detection protocol for P2P multiplayer online trading card games

Author:

Simplicio Marcos A.1,Santos Mateus A.S.1,Leal Rodrigo R.1,Gomes Marco A.L.1,Goya Walter A.1

Affiliation:

1. Escola Politecnica, University of São Paulo-Av.; Prof. Luciano Gualberto 158, trav. 3, 05508-900, São Paulo Brazil

Funder

Fundação de Amparo à Pesquisa do Estado de São Paulo

National Counsel of Technological and Scientific Development (CNPq)

Publisher

Wiley

Subject

Computer Networks and Communications,Information Systems

Reference59 articles.

1. DFC Intelligence DFC Intelligence forecasts worldwide online game market to reach $79 billion by 2017 2013 www.dfcint.com/wp/?p=353

2. Consumer behavior in online game communities: a motivational factor perspective;Hsu;Computers in Human Behavior,2007

3. Newzoo Mobile games trend report 2012 www.newzoo.com/trend-reports/mobile-games-trend-report/

4. Why virtual-world economies matter;Salomon;Journal of Virtual Worlds Research,2010

5. Reducing the attack surface in massively multiplayer online role-playing games;Bono;IEEE Security and Privacy,2009

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