Second Life as a Survey Lab: Exploring the Randomized Response Technique in a Virtual Setting

Author:

Richards Ashley,Dean Elizabeth

Publisher

John Wiley & Sons, Inc.

Reference22 articles.

1. American Association for Public Opinion Research Cell Phone Task Force 2010 New considerations for survey researchers when planning and conducting RDD telephone surveys in the U.S. with respondents reached via cell phone numbers . Retrieved from http://www.aapor.org/AM/Template.cfm?Section=Cell_Phone_

2. Au , W. 2011 Second Life grows slightly in Q3 2011: Now 1.05M monthly users (good), 475K monetized users (better). New World Notes . Retrieved from http://nwn.blogs.com/nwn/2011/10/second-life-gains-monetized-users-in-q3-2011.html

3. Au , W. 2012 Second Life stays on Nielsen's latest top 10 played PC games & increases total share, engagement. New World Notes . Retrieved from http://nwn.blogs.com/nwn/2012/07/second-life-top-pc-game-april-2012.html

4. The scientific research potential of virtual worlds;Bainbridge;Science,2007

5. Castronova , E. Falk , M. 2008 Virtual worlds as petri dishes for the social and behavioral sciences . RatSWD Working Paper No. 47. Retrieved from http://ssrn.com/abstract=1445340 http://dx.doi.org/10.2139/ssrn.1445340

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