Toward the Adaptive Generation of Bespoke Game Content

Author:

Browne Cameron,Colton Simon,Cook Michael,Gow Jeremy,Baumgarten Robin

Publisher

John Wiley & Sons, Inc.

Reference65 articles.

1. I. Althöfer Computer-aided game inventing http://www.minet.uni-jena.de/preprints/althoefer_03/CAGI.pdf 2003

2. M. Ambinder Biofeedback in gameplay: How valve measure physiology to enhance gaming experience http://www.valvesoftware.com/publications/2011/ValveBiofeedback-Ambinder.pdf 2011

3. S. Asteriadis N. Shaker K. Karpouzis G. Yannakakis Towards player's affective and behavioral visual cues as drives to game adaptation Proceedings of Workshop on Multimodal Corpora 2012 2012 6 9

4. Hearts, clubs, diamonds, spades: Players who suit MUDs;Bartle;Journal of MUD Research,1996

5. C. Bateman R. Lowenhaupt L. E. Nacke Player typology in theory and practice Think Design Play: International Conference of the Digital Games Research Association (DIGRA) 2011

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