An intelligent, adaptive, performance-sensitive, and virtual reality-based gaming platform for the upper limb

Author:

Dhiman Ashish1ORCID,Solanki Dhaval1,Bhasin Ashu2,Das Abhijit3,Lahiri Uttama1

Affiliation:

1. Department of Electrical Engineering; Indian Institute of Technology Gandhinagar; Gandhinagar Gujarat 382355 India

2. Department of Neurology; All India Institute of Medical Sciences; New Delhi 110029 India

3. Department of Neurorehabilitation; AMRI Institute of Neurosciences; Kolkata 700099 India

Funder

Department of Science and Technology, Ministry of Science and Technology

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design,Software

Reference47 articles.

1. Stroke in developing countries: Can the epidemic be stopped and outcomes improved?;Feigin;L Neurol,2007

2. Virtual reality for the rehabilitation for the upper limb motor function after stroke: A prospective controlled trial;Turolla;J Neuroeng Rehabil,2013

3. Stroke rehabilitation;Langhorne;Lancet,2011

4. Stroke: mechanisms, stratification and implementation;Ward;J Neurol Neurosurg Psychiatry,2013

5. Stroke epidemiology and stroke care services in India;Pandian;J Stroke,2013

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