Embodiment, immersion, and enjoyment in virtual reality marketing experiences

Author:

Leveau Pierre‐Henry1ORCID,Camus et Sandra1

Affiliation:

1. GRANEM (GRoupe de Recherche ANgevin en Économie et Management), SFR Confluences, ESTHUA, Faculté de tourisme, Culture et hospitalité Université d'Angers Angers France

Abstract

AbstractThis experiential marketing study examines the effects of body position and embodiment in shaping consumer intentions mediated by immersion and enjoyment during a virtual reality experience. After a qualitative study (n = 13) aimed at understanding what, in a virtual reality experience, motivates individuals to want to consume the promoted offer, we conducted a quantitative study (n = 300), using a partial least squares structural equation model. Our experimental context placed the users in the role of a kayaker discovering Antarctica via a virtual reality head‐mounted device. The results confirm the positive relationships implied by the conceptual model underpinning the research. The embodiment felt by the users has positive effects on immersion and enjoyment, which in turn positively shape the user‐consumer's intention to discover the destination for real. This study brings theoretical contributions that provide a clearer definition of embodiment in an experiential context. This study also provides professionals with guidance on the choice of virtual reality system contexts and experiential factors to stimulate positive behavioral intentions, in this case to discover a place for real.

Publisher

Wiley

Subject

Marketing,Applied Psychology

Reference70 articles.

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