Student learning of head and neck anatomy using cone beam computed tomography and immersive virtual reality

Author:

Kim‐Berman Hera1,Bui Duy1,Lee Katelyn2,Mitchell Vanessa2,Bonine Brandon3,Benavides Erika4,Soki Fabiana4,Ramaswamy Vidya2

Affiliation:

1. Department of Orthodontics and Pediatric Dentistry, School of Dentistry University of Michigan Ann Arbor Michigan USA

2. School of Dentistry University of Michigan Ann Arbor Michigan USA

3. Department of oral and Maxillofacial Surgery, School of Dentistry University of Michigan Ann Arbor Michigan USA

4. Department of Periodontics and Oral Medicine, School of Dentistry University of Michigan Ann Arbor Michigan USA

Abstract

AbstractObjectivesThe purpose of this study was to evaluate the efficacy of student learning of anatomy and 3D imaging concepts using cone beam computed tomography (CBCT) and immersive virtual reality (VR) technology.MethodologyNinety (n = 90) first year dental students with no previous experience in 3D imaging were recruited. All participants completed a 10‐item, multiple‐choice questionnaire (MCQ) and a pre‐survey prior to the educational intervention. Following a brief video orientation on CBCT and anatomy, each participant underwent a one‐on‐one educational intervention using immersive VR with calibrated instructors to identify head and neck anatomic structures using a VR/CBCT educational tool. Immediately following the intervention, all participants completed a postsurvey, a second MCQ, NASA task load index and presence questionnaires. Participants completed a third MCQ 2 weeks following the intervention. Analysis of objective measures of performance on MCQ's (p < 0.05) and subjective data from the questionnaires was completed.ResultsThe students doubled their mean test scores 2.45 ± 1.274 to 5.99 ± 1.576 on MCQ's immediately following the educational intervention (p < 0.05). The significant increase in the MCQ test scores was maintained after 2 weeks, 5.73 ± 1.721 (p < 0.05). There were no gender differences in student test performance. Students rated the immersive VR/CBCT educational intervention experience highly for control, sensory, and realism factors with minimal distraction and frustration factors.ConclusionResults from this study show that immersive VR/CBCT educational intervention improved test performance and contributed to information recall in students. Further benefits reported by participants include the sense of presence and increased engagement using immersive VR.

Publisher

Wiley

Subject

General Medicine

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