Hierarchical structures for collision checking between virtual characters

Author:

Stüvel Sybren A.1,Magnenat-Thalmann Nadia2,Thalmann Daniel2,Egges Arjan1,van der Stappen A. Frank1

Affiliation:

1. VHTLab; Universiteit Utrecht, Utrecht, The Netherlands

2. Institute for Media Innovation; Nanyang Technological University, Singapore, Singapore

Funder

Dutch nationally funded project COMMIT

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design,Software

Reference24 articles.

1. Pelechano N Allbeck JM Badler NI Controlling individual agents in high-density crowd simulation Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2007 99 108

2. Reynolds C Big fast crowds on PS3 Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames 2006 113 121

3. A comparative study of partitioning methods for crowd simulations;Vigueras;Applied Soft Computing,2010

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