Playing across the playground: paradoxes of knowledge creation in the videogame firm

Author:

Cohendet Patrick,Simon Laurent

Publisher

Wiley

Subject

Organizational Behavior and Human Resource Management,General Psychology,Sociology and Political Science,Applied Psychology

Reference60 articles.

1. . (2004). Architectures of knowledge: Firms, capabilities and communities. Oxford, UK: Oxford University Press.

2. Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry

3. (1981). Royal blue: The culture of construction workers. New York: Holt, Rinehart & Winston.

4. . (2004). Got game: How the gamer generation is reshaping business forever. Harvard: Harvard Business School Press.

5. What can managers do for creativity? Brokering creativity in the creative industries

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