Gamified Closed‐Loop Intervention Enhances Tic Suppression in Children: A Randomized Trial

Author:

Rotstein Michael S.123,Zimmerman‐Brenner Sharon4,Davidovitch Shiri5,Ben‐Haim Yael5,Koryto Yuval6,Sion Romi78,Rubinstein Einat8,Djerassi Meshi78,Lubiniaker Nitzan8,Peleg Tammy Pilowsky69,Steinberg Tamar110,Leitner Yael123,Raz Gal7811ORCID

Affiliation:

1. Faculty of Medicine, Tel Aviv University Tel Aviv Israel

2. Child Development Institute, The Dana‐Dwek Children's Hospital, Tel‐Aviv Medical Center Israel

3. The Pediatric Neurology Unit, Dana‐Dwek Children's Hospital, Tel Aviv Sourasky Medical Center Tel Aviv Israel

4. School of Psychology, Reichman University IDC Herzliya Herzliya Israel

5. School of Psychological Sciences, Tel Aviv University Israel

6. Department of Psychology The Hebrew University of Jerusalem Mount Scopus Jerusalem Israel

7. Sagol School of Neuroscience, Tel Aviv University Tel‐Aviv Israel

8. Sagol Brain Institute, Tel Aviv Sourasky Medical Center Tel‐Aviv Israel

9. The Neuropsychological Unit, Schneider Children's Medical Center Petach Tikva Israel

10. The Matta and Harry Freund Neuropsychiatric Tourette Clinic, Department of Child and Adolescent Psychiatry Schneider Children's Medical Center of Israel Petach Tikva Israel

11. The Steve Tisch School of Film and Television, Faculty of the Arts, Tel Aviv University Tel‐Aviv Israel

Abstract

AbstractBackgroundGamification of behavioral intervention for tic disorders (TDs) potentially enhances compliance and offers key clinical advantages. By delivering immediate positive feedback upon tic‐suppression, games may counteract negative reinforcement, which presumably contribute to tic consolidation by relieving uncomfortable premonitory urges.ObjectivesWe developed a gamified protocol (XTics), which leverages this potential by combining gamified tic‐triggering with immediate feedback, and evaluated its clinical value in enhancing tic suppression.MethodsXTics encompasses two conditions: Immediate and Contingent Reward (ICR), where game progression is contingent upon successful tic suppression, and Delayed Reward (DR), where game events' outcomes are random. Employing a randomized crossover design, 35 participants (aged 7–15 years) underwent daily gaming sessions over a week per condition. Improvements in our primary measures, including the inter‐tic interval (ITI) and tic severity assessment by blinded evaluators (Yale Global Tic Severity‐Total Tic Score [YGTSS‐TTS], Rush), and parents (Parent Tic Questionnaire [PTQ]), were compared between ICR and DR, and assessed across conditions for the 4‐week protocol.ResultsNo participant voluntarily left the study before completing its two‐phase protocol. As expected, ITI showed significantly larger improvement (Z = 4.19, P = 2.85 × 10–5) after ICR (1442 ± 2250%) versus DR (242 ± 493%) training, increasing at a higher pace (t(67) = 3.15, P = 0.0025). Similarly, Rush tic severity scores reduced more post‐ICR versus DR (t(47) = 3.47, P = 0.002). We observed a clinically significant reduction of 25.69 ± 23.39% in YGTSS‐TTS following a f4‐week protocol including both conditions. Parent‐reported tic severity decreased by 42.99 ± 31.69% from baseline to 3 months post‐treatment.ConclusionsThe combination of gamified tic‐triggering with immediate and contingent rewards demonstrates a promising approach for enhancing treatment efficacy in TDs, boosting traditional therapeutic methods. © 2024 The Author(s). Movement Disorders published by Wiley Periodicals LLC on behalf of International Parkinson and Movement Disorder Society.

Funder

Tourette Association of America

Publisher

Wiley

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