Author:
Clark Richard E.,Yates Kenneth,Early Sean,Moulton Kathrine
Cited by
18 articles.
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1. Failure Stories and Surprising Findings: Learning from When VR Did Not Work;Communications in Computer and Information Science;2023-10-31
2. Video Games and Learning;The Cambridge Handbook of the Learning Sciences;2022-04-30
3. Grounding Technology in the Learning Sciences;The Cambridge Handbook of the Learning Sciences;2022-04-30
4. Barriers to Expertise in Citizen Science Games;CHI Conference on Human Factors in Computing Systems;2022-04-29
5. A Rationale for Leveraging Serious Game Design Through Sociocultural Theory;Handbook of Research on Promoting Economic and Social Development Through Serious Games;2022-03-18