Star Life Cycle and games development projects for conducting the human-computer interaction course: A practical experience
Author:
Affiliation:
1. Computing and Informatics Program; Mackenzie Presbyterian University; São Paulo, SP Brazil
2. Federal University of São Paulo - Brazilian Open University/Master Program of Faculty Campo Limpo Paulista; São Paulo, SP Brazil
Publisher
Wiley
Subject
General Engineering,Education,General Computer Science
Link
http://onlinelibrary.wiley.com/wol1/doi/10.1002/cae.21945/fullpdf
Reference23 articles.
1. Teaching and learning human-computer interaction: Past, present and future;Churchill;Interactions,2013
2. Engineering design thinking, teaching, and learning;Dym;J. Eng. Educ,2005
3. J. P. Gee What video games have to teach us about learning and literacy 2003 https://doi.org/10.1145/950566.950595
4. Toward empirically derived methodologies and tools for human-computer interface development;Hartson;Int. J. Man Mach. Stud,1989
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