Research on interactive product design of museum information based on embodied cognition

Author:

Zhao Wenqiang,Zang Xinci

Abstract

<p class="MsoNormal" style="text-align: justify;"><span style="font-family: Times New Roman;">Objective To explore the design method of museum information interactive products under embodied cognition, so as to improve the problem of users' decreased interest in traditional culture caused by their inability to feel the charm of cultural relics when visiting museums. Methods A new concept "information interactivity" was proposed based on information visualization from the perspective of embodied cognition, and the existing pain points of museum communication mode and user journey map were analyzed on this basis. At the same time, the factor relationship of information interactivity products under embodied cognition was constructed, and the relationship between "environment, body and brain" under multi-sensory interaction environment was analyzed. And the difference between user cognition and experience. Results The design practice was carried out by taking the stork fish stone ax painted pottery jar in Yangshao culture as a case. Through constructing environment and guiding user behavior, users were stimulated to have a deep cognition of information objects in the process of interaction with information, and the feasibility of information interaction under embodied cognition was explored. Conclusion Based on the embodied cognition theory, a product design method for museum information interactivity is proposed. Through reproducing cultural environment, immersive multi-sensory interaction and weaving cultural cognition, users can improve their sense of cultural identity and experience, which provides a new method for the development of museums.</span></p>

Publisher

Zhongxin International Innovation Investment Group Holdings Limited

Reference26 articles.

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5. Lehn, D. V., Heath, C., & Hindmarsh, J. (2001). Exhibiting interaction: Conduct and collaboration in museums and galleries. Symbolic Interaction, 24(2), 189-216.

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